using System.Collections.Generic; using UnityEngine; namespace Watermelon { [System.Serializable] public class ExperienceLevelData { [SerializeField] int experienceRequired; public int ExperienceRequired => experienceRequired; public int Level { get; private set; } public void SetLevel(int level) { Level = level; } public void SetExperienceRequred(int amount) { experienceRequired = amount; } } }