using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Watermelon.LevelSystem { [System.Serializable] public class LevelItem { [SerializeField] GameObject prefab; public GameObject Prefab => prefab; [HideInInspector][SerializeField] int hash; public int Hash => hash; [SerializeField] LevelItemType type; public LevelItemType Type => type; private Pool pool; public Pool Pool => pool; public void OnWorldLoaded() { pool = new Pool(prefab, $"WorldItem_{prefab.name}"); } public void OnWorldUnloaded() { PoolManager.DestroyPool(pool); } } }