using UnityEngine; namespace Watermelon.LevelSystem { [System.Serializable] public class RoomData { [SerializeField] Vector3 spawnPoint; public Vector3 SpawnPoint => spawnPoint; [Space] [SerializeField] EnemyEntityData[] enemyEntities; public EnemyEntityData[] EnemyEntities => enemyEntities; [SerializeField] ItemEntityData[] itemEntities; public ItemEntityData[] ItemEntities => itemEntities; [SerializeField] ChestEntityData[] chestEntities; public ChestEntityData[] ChestEntities => chestEntities; [SerializeField] CustomObjectData[] roomCustomObjects; public CustomObjectData[] RoomCustomObjects => roomCustomObjects; } }