using UnityEngine; namespace Watermelon { public static class PhysicsHelper { public static readonly int LAYER_INTERACTABLE = LayerMask.NameToLayer("Interactable"); public static readonly int LAYER_GROUND = LayerMask.NameToLayer("Ground"); public static readonly int LAYER_OBSTACLE = LayerMask.NameToLayer("Obstacle"); public static readonly int LAYER_DEFAULT = LayerMask.NameToLayer("Default"); public static readonly int LAYER_SPAWN_OBJECT = LayerMask.NameToLayer("SpawnObject"); public static readonly int LAYER_ENEMY = LayerMask.NameToLayer("Enemy"); public static readonly int LAYER_PLAYER = LayerMask.NameToLayer("Player"); public const string TAG_PLAYER = "Player"; public const string TAG_ENEMY = "Enemy"; public const string TAG_ITEM = "Item"; public const string TAG_CHEST = "Chest"; public const string TAG_GRAB_POINT = "GrabPoint"; public static void Init() { } } }