using UnityEngine; namespace Watermelon { [System.Serializable] public class CameraBlendSettings { [SerializeField] CameraType firstCameraType; public CameraType FirstCameraType => firstCameraType; [SerializeField] CameraType secondCameraType; public CameraType SecondCameraType => secondCameraType; [Space] [SerializeField] CameraBlendData blendData; public CameraBlendData BlendData => blendData; public CameraBlendSettings(CameraType firstCameraType, CameraType secondCameraType, CameraBlendData blendData) { this.firstCameraType = firstCameraType; this.secondCameraType = secondCameraType; this.blendData = blendData; } } }