using System.Collections.Generic; using UnityEngine; namespace Watermelon { [System.Serializable] public class CurrencyAmount { private const string TEXT_FORMAT = "{1}"; [SerializeField] CurrencyType currencyType; public CurrencyType CurrencyType => currencyType; [SerializeField] int amount; public int Amount => amount; public Currency Currency => CurrencyController.GetCurrency(currencyType); public string FormattedPrice => CurrencyHelper.Format(amount); public CurrencyAmount(CurrencyType currencyType, int amount) { this.currencyType = currencyType; this.amount = amount; } public bool EnoughMoneyOnBalance() { return CurrencyController.HasAmount(currencyType, amount); } public void SubstractFromBalance(string sink = "") { CurrencyController.Substract(currencyType, amount, sink); } public void AddToBalance(string source = "") { CurrencyController.Add(currencyType, amount, source); } public string GetTextWithIcon() { return string.Format(TEXT_FORMAT, currencyType, amount); } } }