using UnityEngine; namespace Watermelon { [System.Serializable] public class CurrencyData { [SerializeField] GameObject dropModel; public GameObject DropModel => dropModel; [SerializeField] AudioClip dropPickupSound; public AudioClip DropPickupSound => dropPickupSound; [Space] [SerializeField] bool displayAlways = false; public bool DisplayAlways => displayAlways; public void Init(Currency currency) { } } }