using System.Collections; using System.Collections.Generic; using TMPro; using UnityEngine; namespace Watermelon { public class FollowingTextBehavior : FloatingTextBaseBehavior { [SerializeField] TMP_Text floatingText; [Space] [SerializeField] float scaleTime; [SerializeField] AnimationCurve scaleAnimationCurve; private Vector3 defaultScale; private Transform followTransform; private Vector3 followOffset; private void Awake() { defaultScale = transform.localScale; } public void Activate(Transform followTransform, Vector3 followOffset) { this.followTransform = followTransform; this.followOffset = followOffset; transform.localScale = Vector3.zero; transform.DOScale(defaultScale, scaleTime).SetCurveEasing(scaleAnimationCurve); } private void Update() { if (followTransform == null) return; transform.position = followTransform.position + followOffset; } public void Unload() { followTransform = null; } } }