using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Watermelon { public class HapticTestController : MonoBehaviour { [SerializeField] HapticHandler longHapticHandler; public void Play() { Haptic.Play(0.3f); } public void PlayLong() { longHapticHandler.Play(); } public void PlayLight() { Haptic.Play(Haptic.HAPTIC_LIGHT); } public void PlayMedium() { Haptic.Play(Haptic.HAPTIC_MEDIUM); } public void PlayHard() { Haptic.Play(Haptic.HAPTIC_HARD); } public void PlayPattern() { Haptic.Play(Haptic.PATTERN_LIGHT); } } }