using UnityEngine;
namespace Watermelon
{
///
/// Simple one-shot haptic descriptor used with .
///
[System.Serializable]
public class HapticData
{
[SerializeField] float duration = 0.05f;
[SerializeField] float intensity = 0.0f;
/// Duration of the vibration in seconds.
public float Duration => duration;
/// Strength of the vibration (0–1).
public float Intensity => intensity;
public HapticData(float duration, float intensity = 0.0f)
{
this.duration = duration;
this.intensity = intensity;
}
}
}