using UnityEngine; namespace Watermelon { /// /// Simple one-shot haptic descriptor used with . /// [System.Serializable] public class HapticData { [SerializeField] float duration = 0.05f; [SerializeField] float intensity = 0.0f; /// Duration of the vibration in seconds. public float Duration => duration; /// Strength of the vibration (0–1). public float Intensity => intensity; public HapticData(float duration, float intensity = 0.0f) { this.duration = duration; this.intensity = intensity; } } }