namespace Watermelon
{
///
/// A single vibration event within a .
///
[System.Serializable]
public class HapticEvent
{
/// Vibration strength (0–1).
public float Intensity;
/// Texture of the vibration — lower values feel more rumble-like, higher values feel more crisp (0–1).
public float Sharpness;
/// Time in seconds from the start of the pattern when this event begins.
public float StartTime;
/// Duration of this vibration event in seconds.
public float Duration;
}
}