namespace Watermelon { /// /// A single vibration event within a . /// [System.Serializable] public class HapticEvent { /// Vibration strength (0–1). public float Intensity; /// Texture of the vibration — lower values feel more rumble-like, higher values feel more crisp (0–1). public float Sharpness; /// Time in seconds from the start of the pattern when this event begins. public float StartTime; /// Duration of this vibration event in seconds. public float Duration; } }