using System.Collections;
using UnityEngine;
namespace Watermelon
{
///
/// Init module that adds to the initializer GameObject at startup.
///
[RegisterModule("Pool", core: true, order: 800)]
public class PoolInitModule : InitModule
{
public override string ModuleName => "Pool";
public PoolInitModule()
{
}
public override IEnumerator InitAsync(GameObject owner)
{
owner.AddComponent();
yield break;
}
}
}