// Auto-generated file. Do not edit. // Regenerate via: Tools/Rewards/Regenerate Map using UnityEngine; namespace Watermelon { static class GeneratedRewardsMap { [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)] static void Register() { RewardsMap.Register(typeof(Watermelon.CurrencyReward), typeof(Watermelon.CurrencyRewardView)); RewardsMap.Register(typeof(Watermelon.NoAdsReward), typeof(Watermelon.NoAdsRewardView)); } } }