EscapeShooter/My project/Assets/Project Files/Game/Scripts/Characters/CharactersDatabase.cs

65 lines
1.7 KiB
C#

using System.Linq;
using UnityEngine;
using Watermelon;
namespace Watermelon.SquadShooter
{
[CreateAssetMenu(fileName = "Character Database", menuName = "Data/Characters/Character Database")]
public class CharactersDatabase : ScriptableObject
{
[SerializeField] CharacterData[] characters;
public CharacterData[] Characters => characters;
public void Init()
{
characters.OrderBy(c => c.RequiredLevel);
for (int i = 0; i < characters.Length; i++)
{
characters[i].Init();
}
}
public CharacterData GetDefaultCharacter()
{
return characters.First();
}
public CharacterData GetCharacter(string characterID)
{
for (int i = 0; i < characters.Length; i++)
{
if (characters[i].ID == characterID)
return characters[i];
}
return null;
}
public CharacterData GetLastUnlockedCharacter()
{
for (int i = 0; i < characters.Length; i++)
{
if (characters[i].RequiredLevel > ExperienceController.CurrentLevel)
{
return characters[Mathf.Clamp(i - 1, 0, characters.Length - 1)];
}
}
return null;
}
public CharacterData GetNextCharacterToUnlock()
{
for (int i = 0; i < characters.Length; i++)
{
if (characters[i].RequiredLevel > ExperienceController.CurrentLevel)
{
return characters[i];
}
}
return null;
}
}
}