65 lines
1.7 KiB
C#
65 lines
1.7 KiB
C#
using System.Linq;
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using UnityEngine;
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using Watermelon;
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namespace Watermelon.SquadShooter
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{
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[CreateAssetMenu(fileName = "Character Database", menuName = "Data/Characters/Character Database")]
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public class CharactersDatabase : ScriptableObject
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{
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[SerializeField] CharacterData[] characters;
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public CharacterData[] Characters => characters;
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public void Init()
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{
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characters.OrderBy(c => c.RequiredLevel);
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for (int i = 0; i < characters.Length; i++)
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{
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characters[i].Init();
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}
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}
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public CharacterData GetDefaultCharacter()
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{
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return characters.First();
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}
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public CharacterData GetCharacter(string characterID)
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{
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for (int i = 0; i < characters.Length; i++)
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{
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if (characters[i].ID == characterID)
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return characters[i];
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}
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return null;
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}
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public CharacterData GetLastUnlockedCharacter()
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{
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for (int i = 0; i < characters.Length; i++)
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{
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if (characters[i].RequiredLevel > ExperienceController.CurrentLevel)
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{
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return characters[Mathf.Clamp(i - 1, 0, characters.Length - 1)];
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}
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}
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return null;
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}
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public CharacterData GetNextCharacterToUnlock()
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{
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for (int i = 0; i < characters.Length; i++)
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{
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if (characters[i].RequiredLevel > ExperienceController.CurrentLevel)
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{
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return characters[i];
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}
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}
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return null;
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}
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}
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} |