EscapeShooter/My project/Assets/Project Files/Game/Scripts/Drop/CharacterDropItem.cs

32 lines
585 B
C#

using UnityEngine;
using Watermelon.SquadShooter;
namespace Watermelon
{
public class CharacterDropItem : IDropItem
{
public DropableItemType DropItemType => DropableItemType.Character;
public GameObject GetDropObject(DropData dropData)
{
CharacterData character = dropData.Character;
if(character != null)
{
return character.DropPrefab;
}
return null;
}
public void Init()
{
}
public void Unload()
{
}
}
}