26 lines
753 B
C#
26 lines
753 B
C#
using UnityEngine;
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namespace Watermelon.SquadShooter
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{
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[System.Serializable]
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public class DropAnimation
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{
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[SerializeField] DropFallingStyle fallStyle;
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public DropFallingStyle FallStyle => fallStyle;
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[SerializeField] AnimationCurve fallAnimationCurve;
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public AnimationCurve FallAnimationCurve => fallAnimationCurve;
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[SerializeField] AnimationCurve fallYAnimationCurve;
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public AnimationCurve FallYAnimationCurve => fallYAnimationCurve;
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[SerializeField] float fallTime;
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public float FallTime => fallTime;
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[SerializeField] float offsetY;
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public float OffsetY => offsetY;
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[SerializeField] float radius;
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public float Radius => radius;
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}
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} |