EscapeShooter/My project/Assets/Project Files/Game/Scripts/Level System/GateExitPointBehaviour.cs

45 lines
1.1 KiB
C#

using UnityEngine;
namespace Watermelon.LevelSystem
{
public sealed class GateExitPointBehaviour : ExitPointBehaviour
{
private readonly int IDLE_HASH = Animator.StringToHash("Idle");
private readonly int OPEN_HASH = Animator.StringToHash("Open");
[SerializeField] Animator gatesAnimator;
public override void Init()
{
gatesAnimator.Play(IDLE_HASH);
}
public override void OnExitActivated()
{
isExitActivated = true;
gatesAnimator.Play(OPEN_HASH);
RingEffectController.SpawnEffect(transform.position.SetY(0.1f), 4.5f, 2, Ease.Type.Linear);
AudioController.PlaySound(AudioController.GetClip("complete"));
Tween.DelayedCall(0.15f, () =>
{
AudioController.PlaySound(AudioController.GetClip("door"));
});
}
public override void OnPlayerEnteredExit()
{
isExitActivated = false;
LevelController.OnPlayerExitLevel();
}
public override void Unload()
{
}
}
}