25 lines
739 B
C#
25 lines
739 B
C#
using UnityEngine;
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namespace Watermelon.LevelSystem
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{
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[System.Serializable]
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public class RoomData
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{
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[SerializeField] Vector3 spawnPoint;
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public Vector3 SpawnPoint => spawnPoint;
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[Space]
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[SerializeField] EnemyEntityData[] enemyEntities;
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public EnemyEntityData[] EnemyEntities => enemyEntities;
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[SerializeField] ItemEntityData[] itemEntities;
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public ItemEntityData[] ItemEntities => itemEntities;
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[SerializeField] ChestEntityData[] chestEntities;
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public ChestEntityData[] ChestEntities => chestEntities;
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[SerializeField] CustomObjectData[] roomCustomObjects;
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public CustomObjectData[] RoomCustomObjects => roomCustomObjects;
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}
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} |