EscapeShooter/My project/Assets/Project Files/Game/Scripts/Weapon System/Rarity.cs

11 lines
217 B
C#

namespace Watermelon.SquadShooter
{
public enum Rarity
{
Common = 0, // Grey
Uncomon = 1, // Green
Rare = 2, // Blue
Epic = 3, // Purple
Legendary = 4, // Orange
}
}