EscapeShooter/My project/Assets/Project Files/Game/Shaders/Watermelon Shader/Includes/Emission.hlsl

17 lines
282 B
HLSL

#ifndef W_EMISSION
#define W_EMISSION
#ifdef EMISSION_ON
half4 _EmissionColor;
sampler2D _EmissionTex;
#endif
void GetEmmision(inout half4 color, v2f input)
{
#ifdef EMISSION_ON
color += tex2D(_EmissionTex, input.uv) * _EmissionColor;
#endif
}
#endif