EscapeShooter/My project/Assets/Project Files/Modules/Audio/Scripts/Runtime/AudioSourceCase.cs.meta

12 lines
243 B
Plaintext

fileFormatVersion: 2
guid: 7883f28bdb13b6242966cad23c8a6790
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant: