EscapeShooter/My project/Assets/Project Files/Modules/Audio/Scripts/Runtime/Watermelon.Audio.asmdef

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{
"name": "Watermelon.Audio",
"rootNamespace": "",
"references": [
"GUID:320a7f1e3dd30bf4dbb1ac85ea51c249",
"GUID:76f2c9e186c46a74e9e619b844eba591",
"GUID:bae3502cf5297e148b5f28d762dcc2e1",
"GUID:2a1c6a40df50afc4e91f6365a598d744",
"GUID:dfd68d793e4e5c24da9f1a86e6e09fbe",
"GUID:6f16dbb045f3bb64fa0e6baaf9ef0402"
],
"includePlatforms": [],
"excludePlatforms": [],
"allowUnsafeCode": false,
"overrideReferences": false,
"precompiledReferences": [],
"autoReferenced": true,
"defineConstraints": [],
"versionDefines": [],
"noEngineReferences": false
}