EscapeShooter/My project/Assets/Project Files/Data/Characters System/Character 2.asset

83 lines
2.1 KiB
Plaintext

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: e5c62de01cc2460429c6915c04e5a9e8, type: 3}
m_Name: Character 2
m_EditorClassIdentifier:
id: dcfe788c-6676-4f15-8911-50ecb9f62550
characterName: Mike
requiredLevel: 3
previewSprite: {fileID: 21300000, guid: 02200322b8cad0f4ab1c5d3c0eb9a128, type: 3}
lockedSprite: {fileID: 21300000, guid: d4321a8adb26e7c479f9dbaf87594f69, type: 3}
dropPrefab: {fileID: 7838959996987145679, guid: 9fb3656f1044b8c46aa62c6db7b3dba6,
type: 3}
stages:
- previewSprite: {fileID: 21300000, guid: 02200322b8cad0f4ab1c5d3c0eb9a128, type: 3}
lockedSprite: {fileID: 21300000, guid: d4321a8adb26e7c479f9dbaf87594f69, type: 3}
prefab: {fileID: 6148347664831866679, guid: bc55126d2c417d34995c7b8fe1069384,
type: 3}
healthBarOffset: {x: 0, y: 2.8125, z: 0}
upgrades:
- currencyType: 0
price: 0
stats:
health: 180
bulletDamageMultiplier: 1
power: 39
keyUpgradeNumber: -1
changeStage: 0
stageIndex: -1
- currencyType: 0
price: 400
stats:
health: 190
bulletDamageMultiplier: 1
power: 46
keyUpgradeNumber: 15
changeStage: 0
stageIndex: -1
- currencyType: 0
price: 500
stats:
health: 200
bulletDamageMultiplier: 1
power: 52
keyUpgradeNumber: 17
changeStage: 0
stageIndex: -1
- currencyType: 0
price: 620
stats:
health: 210
bulletDamageMultiplier: 1
power: 57
keyUpgradeNumber: 18
changeStage: 0
stageIndex: -1
- currencyType: 0
price: 730
stats:
health: 230
bulletDamageMultiplier: 1
power: 64
keyUpgradeNumber: 20
changeStage: 0
stageIndex: -1
- currencyType: 0
price: 880
stats:
health: 240
bulletDamageMultiplier: 1
power: 70
keyUpgradeNumber: 22
changeStage: 0
stageIndex: -1