EscapeShooter/My project/Assets/Project Files/Game/Materials/Characters/Player.mat

246 lines
7.2 KiB
Plaintext

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &-412222830028170637
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
m_EditorClassIdentifier:
version: 5
--- !u!21 &2100000
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Player
m_Shader: {fileID: 4800000, guid: 1065ccbf67de6264ebb77c4e913b8b3c, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords:
- EMISSION_ON
- OUTLINE_ON
- TOON_ON
- _SHADOWS_PIXEL
m_InvalidKeywords:
- _CELPRIMARYMODE_SINGLE
- _TEXTUREBLENDINGMODE_MULTIPLY
- _UNITYSHADOWMODE_MULTIPLY
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: 2000
stringTagMap:
RenderType: Opaque
disabledShaderPasses: []
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BaseMap:
m_Texture: {fileID: 2800000, guid: 9486df5475e5fc746b0382776ab25fce, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _CelCurveTexture:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _CelStepTexture:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 2800000, guid: 64734aa44de9a414aac231b0306072cf, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MaskTexture:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Ramp:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _RampTex:
m_Texture: {fileID: 2800000, guid: 39038601af5200844a1bb1fe8fedfbd9, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_LightmapsInd:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_ShadowMasks:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _AlphaClip: 0
- _AmbientOcclusion: 0
- _Blend: 0
- _BumpScale: 1
- _CameraDistanceImpact: 0.5
- _CelExtraEnabled: 0
- _CelNumSteps: 3
- _CelPrimaryEnabled: 0
- _CelPrimaryMode: 1
- _Cull: 2
- _CurveOn: 0
- _Cutoff: 0.5
- _DetailNormalMapScale: 1
- _DirRim: 0
- _DstBlend: 0
- _EmissionOn: 1
- _FlatRimAmount: 0.5
- _FlatRimEdgeSmoothness: 0.5
- _FlatRimEnabled: 1
- _FlatRimLightAlign: 0
- _FlatRimSize: 0.1
- _FlatShadowsEnabled: 1
- _FlatSmoothness: 0.362
- _FlatSpecularEdgeSmoothness: 0.897
- _FlatSpecularEnabled: 1
- _FlatSpecularSize: 0.1
- _FlatSpecularSmoothness: 0.5
- _Flatness: 0.301
- _FlatnessExtra: 0.143
- _FlatnessSecondary: 1
- _GlossMapScale: 1
- _Glossiness: 0
- _GlossyReflections: 1
- _GradientAngle: 180
- _GradientCenterX: 0
- _GradientCenterY: 0
- _GradientEnabled: 0
- _GradientEnd: 0.55
- _GradientSize: 9.51
- _GradientStart: 1.17
- _LightColorOn: 0
- _LightContribution: 0.5
- _LightFalloffSize: 0.0001
- _LightmapDirectionPitch: 0
- _LightmapDirectionYaw: 0
- _MaskPercent: 0
- _Metallic: 0
- _Mode: 0
- _OcclusionStrength: 1
- _OutlineDepthOffset: 0.01
- _OutlineEnabled: 0
- _OutlineOn: 1
- _OutlineScale: 1
- _OutlineWidth: 0.8
- _OverrideLightmapDir: 0
- _OverrideShadows: 1
- _OverrideShadowsEnabled: 1
- _Parallax: 0.02
- _QueueControl: -1
- _QueueOffset: 0
- _Receive_Shadows: 1
- _RimEnabled: 0
- _RimMax: 0.933
- _RimMin: 0.738
- _RimOn: 0
- _SecondaryColor: 1
- _SecondaryColorEnabled: 1
- _SelfShadingSize: 0
- _SelfShadingSizeExtra: 0.083
- _ShadowEdgeSize: 0
- _ShadowEdgeSizeExtra: 0.05
- _ShadowEdgeSmoothness: 0.071
- _ShadowFalloff: 0.01
- _Shadows: 2
- _Shine: 0
- _Shiness: 0.1
- _Smoothness: 0
- _SmoothnessTextureChannel: 0
- _Specular: 0.1
- _SpecularEnabled: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _Surface: 0
- _TextureBlendingMode: 0
- _TextureImpact: 1
- _ToonOn: 1
- _Transparent: 0
- _UVSec: 0
- _UnityShadowMode: 1
- _UnityShadowOcclusion: 0
- _UnityShadowPower: 0.383
- _UnityShadowSharpness: 1
- _VertexColorsEnabled: 0
- _ZWrite: 1
m_Colors:
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _ColorCelShadow: {r: 0.49056602, g: 0.34478462, b: 0.4476891, a: 1}
- _ColorDim: {r: 1, g: 1, b: 1, a: 0.85}
- _ColorDimCurve: {r: 0.85, g: 0.85, b: 0.85, a: 0.85}
- _ColorDimExtra: {r: 0.7254902, g: 0.3103572, b: 0.14117645, a: 0.85}
- _ColorDimSteps: {r: 0.85, g: 0.85, b: 0.85, a: 0.85}
- _ColorGradient: {r: 0.20568848, g: 0.19090424, b: 0.6226415, a: 1}
- _ColorSecondary: {r: 1, g: 0.55879205, b: 0, a: 1}
- _ColorShadow: {r: 0.5, g: 0.5, b: 0.5, a: 1}
- _ColorShadows: {r: 0.5471698, g: 0.37346402, b: 0.26584196, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _FlatRimColor: {r: 0.38679248, g: 0.38679248, b: 0.38679248, a: 1}
- _FlatSpecularColor: {r: 0.75294244, g: 0.111932434, b: 0.19806935, a: 1}
- _HColor: {r: 0.8773585, g: 0.8773585, b: 0.8773585, a: 1}
- _LightmapDirection: {r: 0, g: 1, b: 0, a: 0}
- _OutlineColor: {r: 0, g: 0, b: 0, a: 1}
- _RampMax: {r: 1, g: 1, b: 1, a: 1}
- _RampMin: {r: 1, g: 1, b: 1, a: 1}
- _RimColor: {r: 0.5849056, g: 0.5849056, b: 0.5849056, a: 0.5882353}
- _SColor: {r: 1, g: 1, b: 1, a: 1}
- _Shine_Color: {r: 0.9716981, g: 0.28426358, b: 0.23375754, a: 1}
- _SpecularMax: {r: 1, g: 1, b: 1, a: 1}
- _SpecularMin: {r: 0, g: 0, b: 0, a: 0}
- _UnityShadowColor: {r: 0.65, g: 0.65, b: 0.65, a: 1}
m_BuildTextureStacks: []