EscapeShooter/My project/Assets/Project Files/Game/Scripts/Chest/ChestData.cs

24 lines
400 B
C#

using UnityEngine;
namespace Watermelon.LevelSystem
{
[System.Serializable]
public class ChestData
{
[SerializeField] GameObject prefab;
public GameObject Prefab => prefab;
[SerializeField] LevelChestType type;
public LevelChestType Type => type;
public void Init()
{
}
public void Unload()
{
}
}
}