42 lines
1.1 KiB
C#
42 lines
1.1 KiB
C#
using UnityEngine;
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using UnityEngine.UI;
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namespace Watermelon.SquadShooter
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{
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public class LevelPreviewDefaultBehaviour : LevelPreviewBaseBehaviour
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{
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[SerializeField] Image circleDefaultImage;
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[SerializeField] Image circleLockedImage;
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[SerializeField] Image selectedImage;
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public override void Init()
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{
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}
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public override void Activate(bool animate = false)
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{
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selectedImage.gameObject.SetActive(true);
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circleDefaultImage.gameObject.SetActive(true);
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circleLockedImage.gameObject.SetActive(false);
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}
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public override void Complete()
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{
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circleDefaultImage.gameObject.SetActive(true);
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selectedImage.gameObject.SetActive(false);
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circleLockedImage.gameObject.SetActive(false);
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}
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public override void Lock()
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{
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circleLockedImage.gameObject.SetActive(true);
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circleDefaultImage.gameObject.SetActive(false);
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selectedImage.gameObject.SetActive(false);
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}
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}
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}
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