EscapeShooter/My project/Assets/Project Files/Game/Scripts/Level System/RoomEnvironmentPreset.cs

13 lines
318 B
C#

using UnityEngine;
namespace Watermelon.LevelSystem
{
[System.Serializable]
public class RoomEnvironmentPreset
{
[SerializeField] string name;
[SerializeField] ItemEntityData[] itemEntities;
[SerializeField] Vector3 spawnPos;
[SerializeField] Vector3 exitPointPos;
}
}