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using UnityEngine;
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namespace Watermelon.LevelSystem
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{
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[System.Serializable]
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public class RoomEnvironmentPreset
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{
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[SerializeField] string name;
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[SerializeField] ItemEntityData[] itemEntities;
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[SerializeField] Vector3 spawnPos;
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[SerializeField] Vector3 exitPointPos;
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}
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} |