22 lines
434 B
C#
22 lines
434 B
C#
using UnityEngine;
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namespace Watermelon
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{
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public sealed class TrailParticleBehaviour : ParticleBehaviour
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{
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[SerializeField] TrailRenderer[] trails;
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public override void OnParticleActivated()
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{
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}
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public override void OnParticleDisabled()
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{
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for (int i = 0; i < trails.Length; i++)
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{
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trails[i].Clear();
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}
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}
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}
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} |