EscapeShooter/My project/Assets/Project Files/Game/Scripts/Other/TrailParticleBehaviour.cs

22 lines
434 B
C#

using UnityEngine;
namespace Watermelon
{
public sealed class TrailParticleBehaviour : ParticleBehaviour
{
[SerializeField] TrailRenderer[] trails;
public override void OnParticleActivated()
{
}
public override void OnParticleDisabled()
{
for (int i = 0; i < trails.Length; i++)
{
trails[i].Clear();
}
}
}
}