72 lines
1.6 KiB
C#
72 lines
1.6 KiB
C#
using UnityEngine;
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using UnityEngine.UI;
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namespace Watermelon
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{
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[RequireComponent(typeof(Text))]
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public class UILevelNumberText : MonoBehaviour
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{
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private const string LEVEL_LABEL = "LEVEL {0}";
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private static UILevelNumberText instance;
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[SerializeField] UIScaleAnimation uIScalableObject;
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private static UIScaleAnimation UIScalableObject => instance.uIScalableObject;
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private static Text levelNumberText;
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private static bool IsDisplayed = false;
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private void Awake()
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{
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instance = this;
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levelNumberText = GetComponent<Text>();
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}
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private void Start()
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{
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UpdateLevelNumber();
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}
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private void OnEnable()
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{
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}
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private void OnDisable()
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{
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}
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public static void Show(bool immediately = true)
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{
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if (IsDisplayed)
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return;
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IsDisplayed = true;
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levelNumberText.enabled = true;
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UIScalableObject.Show(scaleMultiplier: 1.05f, immediately: immediately);
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}
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public static void Hide(bool immediately = true)
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{
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if (!IsDisplayed)
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return;
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if (immediately)
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IsDisplayed = false;
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UIScalableObject.Hide(scaleMultiplier: 1.05f, immediately: immediately, onCompleted: delegate
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{
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IsDisplayed = false;
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levelNumberText.enabled = false;
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});
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}
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private void UpdateLevelNumber()
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{
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levelNumberText.text = string.Format(LEVEL_LABEL, "X");
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}
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}
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}
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