EscapeShooter/My project/Assets/Project Files/Game/Scripts/UI/UIRoomIndicator.cs

19 lines
384 B
C#

using UnityEngine;
namespace Watermelon.SquadShooter
{
public class UIRoomIndicator : MonoBehaviour
{
[SerializeField] GameObject roomCompleteIndicator;
public void Init()
{
roomCompleteIndicator.SetActive(false);
}
public void SetAsReached()
{
roomCompleteIndicator.SetActive(true);
}
}
}