EscapeShooter/My project/Assets/Project Files/Game/Scripts/Weapon System/RarityData.cs

20 lines
457 B
C#

using UnityEngine;
namespace Watermelon.SquadShooter
{
[System.Serializable]
public class RarityData
{
[SerializeField] Rarity rarity;
public Rarity Rarity => rarity;
[SerializeField] string name;
public string Name => name;
[SerializeField] Color mainColor;
public Color MainColor => mainColor;
[SerializeField] Color textColor;
public Color TextColor => textColor;
}
}