EscapeShooter/My project/Assets/Project Files/Game/Scripts/Weapon System/WeaponSave.cs.meta

12 lines
243 B
Plaintext

fileFormatVersion: 2
guid: 0331d2c814d2cc843b647fbab4d118c0
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant: