EscapeShooter/My project/Assets/Project Files/Modules/Advertisement/Scripts/Runtime/AdsProviderContainer.cs

13 lines
249 B
C#

using System;
using UnityEngine;
namespace Watermelon
{
[Serializable]
public abstract class AdsProviderContainer
{
public abstract string ProviderName { get; }
public abstract AdProviderHandler CreateHandler();
}
}