EscapeShooter/My project/Assets/Project Files/Modules/Audio/Scripts/Runtime/AudioSave.cs

17 lines
343 B
C#

namespace Watermelon
{
[System.Serializable]
public class AudioSave : ISaveObject
{
public VolumeData[] VolumeDatas;
public void OnBeforeSave() { }
[System.Serializable]
public class VolumeData
{
public AudioType AudioType;
public float Volume;
}
}
}