EscapeShooter/My project/Assets/Project Files/Modules/Currency/Scripts/CurrencyDatabase.cs

11 lines
303 B
C#

using UnityEngine;
namespace Watermelon
{
[CreateAssetMenu(fileName = "Currency Database", menuName = "Data/Currency/Database")]
public class CurrencyDatabase : ScriptableObject
{
[SerializeField] Currency[] currencies;
public Currency[] Currencies => currencies;
}
}