EscapeShooter/My project/Assets/Watermelon Core/Logging/Checkpoint.cs

24 lines
514 B
C#

using UnityEngine;
namespace Watermelon
{
public static class Checkpoint
{
[HideInCallstack]
public static void Log(string label)
{
#if DEBUG_LOGS_CHECKPOINT
Debug.Log($"<color=#00FF88>◆ Checkpoint: {label}</color>");
#endif
}
[HideInCallstack]
public static void Log(string label, Object context)
{
#if DEBUG_LOGS_CHECKPOINT
Debug.Log($"<color=#00FF88>◆ Checkpoint: {label}</color>", context);
#endif
}
}
}