Project_WL/AgentScripts/WL767_Probe.cs

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WL 리뉴얼 세션 2026-09-06~07 (#760~#800) — 전투·배경·UI·타격감 (조직 PD 로그 #746~#800 · 대화로그 §14~§24) - 전투: Knight@Attack1~3_S 3콤보(4 컨트롤러·클래스별 서브클립) · 타겟팅 4규칙(정면 우선·재타겟·즉시 공격·어그로 금지 · WLTargetingSettings) · 대쉬 후 공격(Stander@Chase_Start · DashDriver · 5 m · 사정거리+0.8 · 근거리 적 우선) · 공격 이동 FrameTable(발 접지 실측 표 · AttackRootMotion) · 충돌 반경/투사체 0.3 배(WLCollisionTuning) · 무적(임시)·펫 금지(WLGameplaySettings) - 검기: NamuFX Slash_B 배리언트 Effect_WLSwingArc 원 피팅 정합 배치 + 캘리브레이션(SlashArcMeasure · SlashTrailSettings) · 찌르기 Effect_WLStab 대기 · 램프 리본(BladeTrail · WL_BladeRibbon.shader · T_WL_BladeRibbonRamp) 보존(drawRibbon 0) - 타격감: Assets/WL/Feel(WLHitFeel · 히트스톱 0.03 · 셰이크 0.10 m · 몹 펀치 1.12 · Actor.Get_Damage 훅 1줄 · 원본 RealCamera 셰이크 결함 대체) - 배경/맵: LMHPOLY Demo_01~10 → WL_Nature01~10(프리팹·씬·NavMesh·스포너·BattleMapConfig) · 물(ToonWaterU) · 포스트 블룸 0.9/0.3 · 잔디(BruteForce·드레싱) 제거 · 마젠타 머티리얼 URP 변환 - UI: 세로 HUD(WL_HUD · 하단 5메뉴 폭 전체 · 채팅/전투 패드 숨김 · WLIngameUiOverride) · Title/TitleInfo 1080×1920 Expand + 배경 높이 fit(WLBackgroundFit) · 로딩 SortOrder_5(WLRawImageAspectSync · 초점표 8장) · Loading1~8 ASTC 6×6 - 도구: AgentScripts/*(LightProbe · WL_MapSwitch · WL760~WL800 프로브/집행/검증 · 상단 사용법 주석) · 에디터 락 프로토콜 파일(staging) - 제외(별도 커밋 예정): Assets/LMHPOLY(703 MB) · Assets/Feel(422 MB) · Assets/Shinabro(300 MB) — 에셋 스토어/구 WL 팩 원본 Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-06 23:24:25 +00:00
// WL767_Probe.cs — PD 지시 #767 회귀 검증 (Play 전용 · 읽기 전용 · 서버 쓰기 없음)
// unity command run_script --file AgentScripts/WL767_Probe.cs --entry WL767_Probe.PadOverlap
// unity command run_script --file AgentScripts/WL767_Probe.cs --entry WL767_Probe.Watch --args '[20]'
// unity command run_script --file AgentScripts/WL767_Probe.cs --entry WL767_Probe.WatchReport
// PadOverlap: BattleUI 의 공격/회피 버튼(onClick → OnClick_Attack/OnClick_Avoid) 화면 사각형과
// WL_HUD 아래 raycastTarget Graphic 들의 화면 사각형이 겹치는지 검사(겹침 = 터치 차단).
// Watch: n 초 동안 매 프레임 PC 의 타겟 유무 · 공격 클립 재생 · 반경 6 m 몹 HP 감소 · PC HP 를 기록(자동 공격 시작점 = 피격 시 타겟 획득).
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
using UnityEngine;
using UnityEngine.UI;
public static class WL767_Probe
{
const string OutDir = "Screenshots_WL/hud";
const BindingFlags BF = BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance;
static Rect ScreenRect(RectTransform rt, Canvas canvas)
{
var corners = new Vector3[4];
rt.GetWorldCorners(corners);
var cam = canvas != null && canvas.renderMode != RenderMode.ScreenSpaceOverlay ? canvas.worldCamera : null;
Vector2 min = new Vector2(float.MaxValue, float.MaxValue), max = new Vector2(float.MinValue, float.MinValue);
for (int i = 0; i < 4; i++)
{
Vector2 p = cam != null ? (Vector2)RectTransformUtility.WorldToScreenPoint(cam, corners[i]) : (Vector2)corners[i];
min = Vector2.Min(min, p); max = Vector2.Max(max, p);
}
return Rect.MinMaxRect(min.x, min.y, max.x, max.y);
}
public static object PadOverlap()
{
if (!Application.isPlaying) return "not playing";
var sb = new StringBuilder();
var buttons = UnityEngine.Object.FindObjectsByType<Button>(FindObjectsInactive.Exclude, FindObjectsSortMode.None);
var targets = new List<KeyValuePair<string, RectTransform>>();
foreach (var b in buttons)
{
int n = b.onClick.GetPersistentEventCount();
for (int i = 0; i < n; i++)
{
var mn = b.onClick.GetPersistentMethodName(i);
if (mn == "OnClick_Attack" || mn == "OnClick_Avoid" || mn == "OnClick_Skill")
targets.Add(new KeyValuePair<string, RectTransform>(b.gameObject.name + "→" + mn, b.transform as RectTransform));
}
}
sb.AppendLine("battle buttons found=" + targets.Count + " screen=" + Screen.width + "x" + Screen.height);
var hudRoot = GameObject.Find("WL_HUD");
if (hudRoot == null) { sb.AppendLine("WL_HUD not found (inactive or absent)"); return sb.ToString(); }
var canvas = hudRoot.GetComponentInParent<Canvas>();
var graphics = hudRoot.GetComponentsInChildren<Graphic>(false).Where(g => g.raycastTarget && g.gameObject.activeInHierarchy).ToArray();
sb.AppendLine("WL_HUD raycastTarget graphics=" + graphics.Length);
int overlaps = 0;
foreach (var t in targets)
{
var r1 = ScreenRect(t.Value, t.Value.GetComponentInParent<Canvas>());
sb.AppendLine(" [" + t.Key + "] rect=" + r1.ToString("F0"));
foreach (var g in graphics)
{
var r2 = ScreenRect(g.rectTransform, canvas);
if (r1.Overlaps(r2)) { overlaps++; sb.AppendLine(" OVERLAP with " + g.gameObject.name + " rect=" + r2.ToString("F0")); }
}
}
sb.AppendLine("overlaps=" + overlaps + (overlaps == 0 ? " => 터치 차단 없음" : " => 터치 차단 위험"));
return sb.ToString();
}
class WatchHost : MonoBehaviour
{
static double HP(Actor a) { var mi = typeof(Actor).GetMethod("Get_HP", BF); try { return Convert.ToDouble(mi.Invoke(a, null)); } catch { return double.NaN; } }
public IEnumerator Co(float seconds)
{
var sb = new StringBuilder();
System.IO.Directory.CreateDirectory(OutDir);
var me = UnityEngine.Object.FindObjectsByType<MyActor>(FindObjectsInactive.Exclude, FindObjectsSortMode.None).FirstOrDefault();
if (me == null) { Done(sb.AppendLine("MyActor none")); yield break; }
var anim = me.GetComponentInChildren<Animator>();
var fTarget = typeof(Actor).GetField("m_Target", BF);
var pTarget = typeof(Actor).GetProperty("m_Target", BF);
var mobs = UnityEngine.Object.FindObjectsByType<MobActor>(FindObjectsInactive.Exclude, FindObjectsSortMode.None)
.Where(m => Vector3.Distance(m.transform.position, me.transform.position) < 6f).ToList();
var lastHp = mobs.ToDictionary(m => m, m => HP(m));
double pcHp0 = HP(me);
sb.AppendLine("start: pcHp=" + pcHp0.ToString("F0") + " mobsWithin6m=" + mobs.Count + " pos=" + me.transform.position.ToString("F1"));
float t0 = Time.time; string lastClip = ""; int attackClips = 0, hits = 0; string firstTargetAt = "-"; string firstAttackAt = "-";
var events = new List<string>();
while (Time.time - t0 < seconds)
{
float el = Time.time - t0;
string clip = "(none)";
if (anim != null && anim.layerCount > 0) { var ci = anim.GetCurrentAnimatorClipInfo(0); if (ci.Length > 0) clip = ci[0].clip.name; }
if (clip != lastClip)
{
if (clip.IndexOf("Attack", StringComparison.OrdinalIgnoreCase) >= 0) { attackClips++; if (firstAttackAt == "-") firstAttackAt = el.ToString("F2") + "s"; }
if (events.Count < 40) events.Add(el.ToString("F2") + "s clip " + clip);
lastClip = clip;
}
object tgt = fTarget != null ? fTarget.GetValue(me) : (pTarget != null ? pTarget.GetValue(me) : null);
if (tgt != null && firstTargetAt == "-") { firstTargetAt = el.ToString("F2") + "s (" + ((Actor)tgt).name + ")"; }
foreach (var m in mobs)
{
if (m == null) continue;
double hp = HP(m);
if (hp < lastHp[m] - 0.01) { hits++; if (events.Count < 40) events.Add(el.ToString("F2") + "s HIT " + m.name + " " + lastHp[m].ToString("F0") + "->" + hp.ToString("F0")); }
lastHp[m] = hp;
}
yield return null;
}
sb.AppendLine("== events =="); foreach (var e in events) sb.AppendLine(" " + e);
sb.AppendLine("summary: firstTarget=" + firstTargetAt + " firstAttackClip=" + firstAttackAt + " attackClipStarts=" + attackClips + " mobHits=" + hits
+ " pcHp " + pcHp0.ToString("F0") + "->" + HP(me).ToString("F0") + " (" + seconds + "s)");
Done(sb);
}
void Done(StringBuilder sb) { System.IO.File.WriteAllText(System.IO.Path.Combine(OutDir, "wl767_watch.txt"), sb.ToString()); Destroy(gameObject); }
}
/// <summary>#773 검증용: 가장 가까운 몹 무리 쪽으로 PC 를 dist m 거리까지 Warp 하고 m_Auto 값을 보고한다(공격 호출 없음 → 자동 교전 관찰용).</summary>
public static object WarpNearMobs(float dist)
{
if (!Application.isPlaying) return "not playing";
var me = UnityEngine.Object.FindObjectsByType<MyActor>(FindObjectsInactive.Exclude, FindObjectsSortMode.None).FirstOrDefault();
if (me == null) return "MyActor none";
var mobs = UnityEngine.Object.FindObjectsByType<MobActor>(FindObjectsInactive.Exclude, FindObjectsSortMode.None)
.OrderBy(m => Vector3.Distance(m.transform.position, me.transform.position)).ToArray();
if (mobs.Length == 0) return "no mobs";
var t = mobs[0];
var dir = t.transform.position - me.transform.position; dir.y = 0f;
if (dir.sqrMagnitude < 0.01f) dir = Vector3.forward;
var pos = t.transform.position - dir.normalized * dist;
var na = me.GetComponent<UnityEngine.AI.NavMeshAgent>();
if (na != null && na.enabled) na.Warp(pos); else me.transform.position = pos;
var fAuto = typeof(Actor).GetField("m_Auto", BF);
object auto = fAuto != null ? fAuto.GetValue(me) : "?";
var fTarget = typeof(Actor).GetField("m_Target", BF);
var pTarget = typeof(Actor).GetProperty("m_Target", BF);
object tgt = fTarget != null ? fTarget.GetValue(me) : (pTarget != null ? pTarget.GetValue(me) : null);
return "warped near " + t.name + " d=" + Vector3.Distance(me.transform.position, t.transform.position).ToString("F2")
+ " m_Auto=" + auto + " target=" + (tgt != null ? ((Actor)tgt).name : "(none)") + " mobsWithin6m="
+ mobs.Count(m => Vector3.Distance(m.transform.position, me.transform.position) < 6f);
}
public static object Watch(float seconds)
{
if (!Application.isPlaying) return "not playing";
if (GameObject.Find("__wl767watch") != null) return "already running";
var host = new GameObject("__wl767watch").AddComponent<WatchHost>();
host.StartCoroutine(host.Co(seconds));
return "started " + seconds + "s";
}
public static object WatchReport()
{
var p = System.IO.Path.Combine(OutDir, "wl767_watch.txt");
return System.IO.File.Exists(p) ? System.IO.File.ReadAllText(p) : "(no report yet)";
}
}