40 lines
2.1 KiB
C#
40 lines
2.1 KiB
C#
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// WL-814c 임시 조사 — Critter Toon 셰이더의 키워드/프로퍼티 실측(게임 코드 아님 · 커밋 대상 아님)
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using System.IO;
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using System.Text;
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using UnityEditor;
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using UnityEngine;
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using UnityEngine.Rendering;
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public static class WL814c_KwProbe
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{
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public static void Run()
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{
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var sb = new StringBuilder();
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var sh = AssetDatabase.LoadAssetAtPath<Shader>("Assets/3DPixelArtEnvironment/Shaders/Toon.shadergraph");
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sb.AppendLine("shader = " + (sh != null ? sh.name : "null"));
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if (sh != null)
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{
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var ks = sh.keywordSpace;
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sb.AppendLine("keywordSpace " + ks.keywordCount + "개:");
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foreach (var k in ks.keywords) sb.AppendLine(" - " + k.name + " (valid=" + k.isValid + " override=" + k.isOverridable + ")");
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sb.AppendLine("properties " + sh.GetPropertyCount() + "개:");
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for (int i = 0; i < sh.GetPropertyCount(); i++)
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sb.AppendLine(" " + sh.GetPropertyName(i) + " : " + sh.GetPropertyType(i) + " flags=" + sh.GetPropertyFlags(i));
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}
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var demo = AssetDatabase.LoadAssetAtPath<Material>("Assets/3DPixelArtEnvironment/Materials/Stone.mat");
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if (demo != null)
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{
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sb.AppendLine("데모 Stone.mat 활성 키워드: " + string.Join(" ", demo.shaderKeywords));
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sb.AppendLine(" _Cloud_Density=" + demo.GetFloat("_Cloud_Density") + " _Cloud_Strength=" + demo.GetFloat("_Cloud_Strength") + " _Cloud_Cover=" + demo.GetFloat("_Cloud_Cover"));
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}
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var mine = AssetDatabase.LoadAssetAtPath<Material>("Assets/WL/Look/Env/Materials/CPT_Terrain_01_Toon.mat");
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if (mine != null)
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{
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sb.AppendLine("생성 CPT_Terrain_01_Toon.mat 활성 키워드: " + string.Join(" ", mine.shaderKeywords));
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sb.AppendLine(" _Cloud_Density=" + mine.GetFloat("_Cloud_Density") + " _Cloud_Strength=" + mine.GetFloat("_Cloud_Strength") + " _Shades=" + mine.GetFloat("_Shades"));
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}
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File.WriteAllText("AgentScripts/WL814c_KW.txt", sb.ToString(), new UTF8Encoding(false));
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Debug.Log(sb.ToString());
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}
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}
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