Project_WL/Assets/ExplosiveLLC/Ninja Warrior Mecanim Anima.../Characters/Sword-R.FBX.meta

476 lines
8.6 KiB
Plaintext
Raw Permalink Normal View History

2024-12-15 01:39:39 +00:00
fileFormatVersion: 2
guid: 6dd63d57af0744a48be3664948bc5e31
ModelImporter:
serializedVersion: 25
internalIDToNameTable:
- first:
1: 100000
second: B_Head
- first:
1: 100002
second: B_L_Calf
- first:
1: 100004
second: B_L_Clavicle
- first:
1: 100006
second: B_L_Finger0
- first:
1: 100008
second: B_L_Finger01
- first:
1: 100010
second: B_L_Finger02
- first:
1: 100012
second: B_L_Finger1
- first:
1: 100014
second: B_L_Finger11
- first:
1: 100016
second: B_L_Finger12
- first:
1: 100018
second: B_L_Finger2
- first:
1: 100020
second: B_L_Finger21
- first:
1: 100022
second: B_L_Finger22
- first:
1: 100024
second: B_L_Finger3
- first:
1: 100026
second: B_L_Finger31
- first:
1: 100028
second: B_L_Finger32
- first:
1: 100030
second: B_L_Finger4
- first:
1: 100032
second: B_L_Finger41
- first:
1: 100034
second: B_L_Finger42
- first:
1: 100036
second: B_L_Foot
- first:
1: 100038
second: B_L_Forearm
- first:
1: 100040
second: B_L_Hand
- first:
1: 100042
second: B_L_Thigh
- first:
1: 100044
second: B_L_Toe0
- first:
1: 100046
second: B_L_UpperArm
- first:
1: 100048
second: B_Neck
- first:
1: 100050
second: B_Pelvis
- first:
1: 100052
second: B_R_Calf
- first:
1: 100054
second: B_R_Clavicle
- first:
1: 100056
second: B_R_Finger0
- first:
1: 100058
second: B_R_Finger01
- first:
1: 100060
second: B_R_Finger02
- first:
1: 100062
second: B_R_Finger1
- first:
1: 100064
second: B_R_Finger11
- first:
1: 100066
second: B_R_Finger12
- first:
1: 100068
second: B_R_Finger2
- first:
1: 100070
second: B_R_Finger21
- first:
1: 100072
second: B_R_Finger22
- first:
1: 100074
second: B_R_Finger3
- first:
1: 100076
second: B_R_Finger31
- first:
1: 100078
second: B_R_Finger32
- first:
1: 100080
second: B_R_Finger4
- first:
1: 100082
second: B_R_Finger41
- first:
1: 100084
second: B_R_Finger42
- first:
1: 100086
second: B_R_Foot
- first:
1: 100088
second: B_R_Forearm
- first:
1: 100090
second: B_R_Hand
- first:
1: 100092
second: B_R_Thigh
- first:
1: 100094
second: B_R_Toe0
- first:
1: 100096
second: B_R_UpperArm
- first:
1: 100098
second: B_Spine
- first:
1: 100100
second: B_Spine1
- first:
1: 100102
second: Mesh_Karate
- first:
1: 100104
second: Motion
- first:
1: 100106
second: //RootNode
- first:
1: 100108
second: Mesh_Ninja
- first:
1: 100110
second: Mesh_Swords
- first:
4: 400000
second: B_Head
- first:
4: 400002
second: B_L_Calf
- first:
4: 400004
second: B_L_Clavicle
- first:
4: 400006
second: B_L_Finger0
- first:
4: 400008
second: B_L_Finger01
- first:
4: 400010
second: B_L_Finger02
- first:
4: 400012
second: B_L_Finger1
- first:
4: 400014
second: B_L_Finger11
- first:
4: 400016
second: B_L_Finger12
- first:
4: 400018
second: B_L_Finger2
- first:
4: 400020
second: B_L_Finger21
- first:
4: 400022
second: B_L_Finger22
- first:
4: 400024
second: B_L_Finger3
- first:
4: 400026
second: B_L_Finger31
- first:
4: 400028
second: B_L_Finger32
- first:
4: 400030
second: B_L_Finger4
- first:
4: 400032
second: B_L_Finger41
- first:
4: 400034
second: B_L_Finger42
- first:
4: 400036
second: B_L_Foot
- first:
4: 400038
second: B_L_Forearm
- first:
4: 400040
second: B_L_Hand
- first:
4: 400042
second: B_L_Thigh
- first:
4: 400044
second: B_L_Toe0
- first:
4: 400046
second: B_L_UpperArm
- first:
4: 400048
second: B_Neck
- first:
4: 400050
second: B_Pelvis
- first:
4: 400052
second: B_R_Calf
- first:
4: 400054
second: B_R_Clavicle
- first:
4: 400056
second: B_R_Finger0
- first:
4: 400058
second: B_R_Finger01
- first:
4: 400060
second: B_R_Finger02
- first:
4: 400062
second: B_R_Finger1
- first:
4: 400064
second: B_R_Finger11
- first:
4: 400066
second: B_R_Finger12
- first:
4: 400068
second: B_R_Finger2
- first:
4: 400070
second: B_R_Finger21
- first:
4: 400072
second: B_R_Finger22
- first:
4: 400074
second: B_R_Finger3
- first:
4: 400076
second: B_R_Finger31
- first:
4: 400078
second: B_R_Finger32
- first:
4: 400080
second: B_R_Finger4
- first:
4: 400082
second: B_R_Finger41
- first:
4: 400084
second: B_R_Finger42
- first:
4: 400086
second: B_R_Foot
- first:
4: 400088
second: B_R_Forearm
- first:
4: 400090
second: B_R_Hand
- first:
4: 400092
second: B_R_Thigh
- first:
4: 400094
second: B_R_Toe0
- first:
4: 400096
second: B_R_UpperArm
- first:
4: 400098
second: B_Spine
- first:
4: 400100
second: B_Spine1
- first:
4: 400102
second: Mesh_Karate
- first:
4: 400104
second: Motion
- first:
4: 400106
second: //RootNode
- first:
4: 400108
second: Mesh_Ninja
- first:
4: 400110
second: Mesh_Swords
- first:
23: 2300000
second: Mesh_Ninja
- first:
23: 2300002
second: Mesh_Swords
- first:
23: 2300004
second: //RootNode
- first:
33: 3300000
second: Mesh_Ninja
- first:
33: 3300002
second: Mesh_Swords
- first:
33: 3300004
second: //RootNode
- first:
43: 4300000
second: Mesh_Karate
- first:
43: 4300002
second: Mesh_Ninja
- first:
43: 4300004
second: Mesh_Swords
- first:
43: 4300006
second: Sword-R
- first:
74: 7400000
second: Take 001
- first:
95: 9500000
second: //RootNode
- first:
137: 13700000
second: Mesh_Karate
- first:
137: 13700002
second: Mesh_Ninja
- first:
137: 13700004
second: Mesh_Swords
externalObjects: {}
materials:
importMaterials: 0
materialName: 0
materialSearch: 1
materialLocation: 0
animations:
legacyGenerateAnimations: 4
bakeSimulation: 0
resampleCurves: 1
optimizeGameObjects: 0
motionNodeName:
rigImportErrors:
rigImportWarnings:
animationImportErrors:
animationImportWarnings:
animationRetargetingWarnings:
animationDoRetargetingWarnings: 0
importAnimatedCustomProperties: 0
importConstraints: 0
animationCompression: 3
animationRotationError: 0.5
animationPositionError: 0.5
animationScaleError: 0.5
animationWrapMode: 0
extraExposedTransformPaths: []
extraUserProperties: []
clipAnimations: []
isReadable: 1
meshes:
lODScreenPercentages: []
globalScale: 0.01
meshCompression: 0
addColliders: 0
useSRGBMaterialColor: 1
importVisibility: 0
importBlendShapes: 0
importCameras: 0
importLights: 0
swapUVChannels: 0
generateSecondaryUV: 0
useFileUnits: 1
keepQuads: 0
weldVertices: 0
preserveHierarchy: 0
skinWeightsMode: 0
maxBonesPerVertex: 4
minBoneWeight: 0.001
meshOptimizationFlags: 0
indexFormat: 0
secondaryUVAngleDistortion: 8
secondaryUVAreaDistortion: 15.000001
secondaryUVHardAngle: 88
secondaryUVPackMargin: 4
useFileScale: 0
tangentSpace:
normalSmoothAngle: 0
normalImportMode: 1
tangentImportMode: 2
normalCalculationMode: 0
legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
blendShapeNormalImportMode: 1
normalSmoothingSource: 0
referencedClips: []
importAnimation: 0
copyAvatar: 0
humanDescription:
serializedVersion: 3
human: []
skeleton: []
armTwist: 0.5
foreArmTwist: 0.5
upperLegTwist: 0.5
legTwist: 0.5
armStretch: 0.05
legStretch: 0.05
feetSpacing: 0
globalScale: 0.01
rootMotionBoneName:
hasTranslationDoF: 0
hasExtraRoot: 0
skeletonHasParents: 0
lastHumanDescriptionAvatarSource: {instanceID: 0}
animationType: 0
humanoidOversampling: 1
additionalBone: 0
userData:
assetBundleName:
assetBundleVariant: