Project_WL/Assets/Feel/MMTools/Foundation/MMAnimation/MMRagdollerIgnore.cs

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using UnityEngine;
using System.Collections;
using System.Collections.Generic;
namespace MoreMountains.Tools
{
/// <summary>
/// Add this class to objects you'd like to be unaffected by the MMRagdoller (like weapons for example)
/// </summary>
[AddComponentMenu("More Mountains/Tools/Animation/MM Ragdoller Ignore")]
public class MMRagdollerIgnore : MonoBehaviour
{
}
}