Project_WL/Assets/ResWork/Suriyun/Yippy Kawaii/Materials/Miniscene.mat

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- _IridescenceThicknessRemap: {r: 0, g: 1, b: 0, a: 0}
- _MatCapColor: {r: 1, g: 1, b: 1, a: 1}
- _OutlineMaskColor: {r: 0, g: 0, b: 0, a: 1}
- _Outline_Color: {r: 1, g: 1, b: 1, a: 1}
- _RimBrightColor: {r: 1, g: 1, b: 1, a: 1}
- _RimColor: {r: 1, g: 1, b: 1, a: 1}
- _RimDarkColor: {r: 0, g: 0, b: 0, a: 1}
- _RimLightColor: {r: 0.5, g: 0.43287367, b: 0.41273582, a: 1}
- _RimLightMaskColor: {r: 1, g: 0, b: 1, a: 1}
- _SecondShadeMaskColor: {r: 0, g: 0, b: 1, a: 1}
- _ShadowColor: {r: 0.8, g: 0.8, b: 1, a: 1}
- _SpecularColor: {r: 1, g: 1, b: 1, a: 1}
- _ThicknessRemap: {r: 0, g: 1, b: 0, a: 0}
- _TransmittanceColor: {r: 1, g: 1, b: 1, a: 1}
- _UVDetailsMappingMask: {r: 1, g: 0, b: 0, a: 0}
- _UVMappingMask: {r: 1, g: 0, b: 0, a: 0}
- _UVMappingMaskEmissive: {r: 1, g: 0, b: 0, a: 0}
- _VertexAnimationFrequency: {r: 2.5, g: 2.5, b: 2.5, a: 1}
- _ViewShift: {r: 0, g: 0, b: 0, a: 1}
- emissive: {r: 0, g: 0, b: 0, a: 1}
m_BuildTextureStacks: []