Project_WL/Assets/Script/Table/table_bookpage.cs

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C#
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2024-12-15 01:39:39 +00:00
using MiniJSON;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BookPageTableData : TableDataBase
{
public int Book, Page;
}
public class table_bookpage : MonoBehaviour
{
public static table_bookpage Ins;
public TextAsset m_json;
private List<TableDataBase> list_Data = new List<TableDataBase>();
protected Dictionary<int, List<float>> dic_pageids = new Dictionary<int, List<float>>();
private void Awake()
{
Ins = this;
Dictionary<string, object> jsonData = Json.Deserialize(m_json.text) as Dictionary<string, object>;
// ["items"]은 items.txt 안의 items를 가리킨다. 툴 우측 하단 파일 종류란에서 설정 가능.
List<object> obj = jsonData[GetType().Name] as List<object>;
foreach (object objt in obj)
{
var temp = new BookPageTableData();
Dictionary<string, object> json = objt as Dictionary<string, object>;
temp.ID = int.Parse(json["ID"].ToString());
temp.Book = int.Parse(json["Book"].ToString());
temp.Page = int.Parse(json["Page"].ToString());
var Drop = float.Parse(json["Drop"].ToString());
if (dic_pageids.ContainsKey(temp.Book))
dic_pageids[temp.Book].Add(Drop);
else
dic_pageids.Add(temp.Book, new List<float> { Drop });
list_Data.Add(temp);
}
}
public List<TableDataBase> Get_DataList() { return list_Data; }
public List<TableDataBase> Get_DataList(int book) { return list_Data.FindAll(f => (f as BookPageTableData).Book == book); }
public BookPageTableData Get_Data(int _id) { return list_Data.Find(f => f.ID == _id) as BookPageTableData; }
public int Get_RandomPageID(List<int> _book)
{
var book = _book[Random.Range(0, _book.Count)];
var page = DSUtil.Get_RandomIndex(dic_pageids[book]) + 1;
return list_Data.Find(f => (f as BookPageTableData).Book == book && (f as BookPageTableData).Page == page).ID;
}
}