Project_WL/Assets/Script/UI/Base/ReinforceCardBase.cs

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2024-12-15 01:39:39 +00:00
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ReinforceCardBase : CardBase
{
public GameObject go_button, go_cantlvup, go_lvupEffect, go_max, go_guidearrow;
public UISprite sprite_icon, sprite_bg;
public UILabel label_lv, label_statname, label_statbefore, label_statafter, label_cost;
private void Awake()
{
go_button.AddComponent<NGUIButtonPress>().Set_Action(OnClick_LvUp);
}
public virtual void OnClick_LvUp()
{
}
}