2025-02-02 05:19:34 +00:00
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using TMPro;
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public class Ingame_Wave : Ingame_DungeonBase
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{
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public TextMeshProUGUI[] texts; // 0 포인트, 1 남은 목숨
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2025-02-03 02:14:02 +00:00
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public MoneyForm m_Gold;
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2025-02-02 05:19:34 +00:00
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public override void Set_TotalScore(int score)
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{
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texts[0].text = score.ToString();
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}
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public override void Set_TotalLife(int life)
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{
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texts[1].text = life.ToString();
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}
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2025-02-03 02:14:02 +00:00
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public override void Set_WaveGold(int gold)
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{
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m_Gold.Set(2, gold);
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}
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2025-02-02 05:19:34 +00:00
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}
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