2024-12-15 01:39:39 +00:00
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public class PCLimitUI : PCUIMenu
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{
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2025-07-31 06:15:41 +00:00
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public static bool isIns;
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2024-12-15 01:39:39 +00:00
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public static PCLimitUI Ins;
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2025-07-31 06:15:41 +00:00
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private void Awake() { isIns = true; Ins = this; }
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2024-12-15 01:39:39 +00:00
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public PCLimit_Center m_PCLimit_Center;
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public PCLimitUI_Right m_PCLimitUI_Right;
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public override void Set()
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{
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base.Set();
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NewGameUI.Ins.m_PCUI.Set_Money(table_GlobalValue.Ins.Get_Int("n_BreakingLimitSlotMaterialID"), 0);
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m_PCLimit_Center.Set();
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m_PCLimitUI_Right.Set();
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2025-07-30 00:23:52 +00:00
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2025-07-31 18:01:47 +00:00
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m_PCLimitUI_Right.m_LimitSlotChangeData.Init();
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2024-12-15 01:39:39 +00:00
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}
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}
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