Project_WL/Assets/Script/Util/ObjectOnOff_able.cs

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2025-02-16 23:56:01 +00:00
using UnityEngine;
public class ObjectOnOff_able : MonoBehaviour
{
public GameObject[] gos;
private void OnEnable()
{
for (int i = 0; i < gos.Length; i++)
gos[i].SetActive(true);
}
private void OnDisable()
{
for (int i = 0; i < gos.Length; i++)
gos[i].SetActive(false);
}
}