Project_WL/Assets/Script/Util/PlaySelectClickSound.cs

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2024-12-15 01:39:39 +00:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[RequireComponent(typeof(BoxCollider))]
[RequireComponent(typeof(UIEventTrigger))]
public class PlaySelectClickSound : MonoBehaviour
{
public AudioClip m_Clip;
float m_Volume = 0.5f;
void OnClick()
{
if (m_Clip) SoundInfo.Ins.Play_OneShot(m_Clip, m_Volume);
}
}