Project_WL/Assets/ThirdParty/Toon Shaders Pro/Demo/Terrain/SandLayer.terrainlayer

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%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1953259897 &8574412962073106934
TerrainLayer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: SandLayer
m_DiffuseTexture: {fileID: 2800000, guid: 83b78d1aab121b14ebc983e005bb230b, type: 3}
m_NormalMapTexture: {fileID: 2800000, guid: d0e7decd78999e84ab6c62b187116825, type: 3}
m_MaskMapTexture: {fileID: 0}
m_TileSize: {x: 2, y: 2}
m_TileOffset: {x: 0, y: 0}
m_Specular: {r: 1, g: 1, b: 1, a: 1}
m_Metallic: 0
m_Smoothness: 0
m_NormalScale: 1
m_DiffuseRemapMin: {x: 0, y: 0, z: 0, w: 0}
m_DiffuseRemapMax: {x: 1, y: 1, z: 1, w: 1}
m_MaskMapRemapMin: {x: 0, y: 0, z: 0, w: 0}
m_MaskMapRemapMax: {x: 1, y: 1, z: 0, w: 1}