127 lines
3.7 KiB
C#
127 lines
3.7 KiB
C#
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// RenderingPipelineDefines.cs
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// https://gist.github.com/cjaube/944b0d5221808c2a761d616f29deaf49
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using System.Collections.Generic;
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using System.Linq;
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using UnityEditor;
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using UnityEditor.Build;
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using UnityEngine.Rendering;
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[InitializeOnLoad]
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internal class RenderingPipelineDefines
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{
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enum PipelineType
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{
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Unsupported,
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BuiltInPipeline,
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UniversalPipeline,
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HDPipeline
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}
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static RenderingPipelineDefines()
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{
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UpdateDefines();
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}
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/// <summary>
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/// Update the unity pipeline defines for URP
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/// </summary>
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static void UpdateDefines()
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{
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var pipeline = GetPipeline();
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if (pipeline == PipelineType.UniversalPipeline)
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{
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AddDefine("UNITY_PIPELINE_URP");
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}
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else
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{
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RemoveDefine("UNITY_PIPELINE_URP");
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}
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if (pipeline == PipelineType.HDPipeline)
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{
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AddDefine("UNITY_PIPELINE_HDRP");
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}
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else
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{
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RemoveDefine("UNITY_PIPELINE_HDRP");
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}
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}
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/// <summary>
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/// Returns the type of renderpipeline that is currently running
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/// </summary>
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/// <returns></returns>
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static PipelineType GetPipeline()
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{
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#if UNITY_2019_1_OR_NEWER
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if (GraphicsSettings.defaultRenderPipeline != null)
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{
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// SRP
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var srpType = GraphicsSettings.defaultRenderPipeline.GetType().ToString();
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if (srpType.Contains("HDRenderPipelineAsset"))
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{
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return PipelineType.HDPipeline;
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}
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else if (srpType.Contains("UniversalRenderPipelineAsset") || srpType.Contains("LightweightRenderPipelineAsset"))
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{
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return PipelineType.UniversalPipeline;
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}
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else return PipelineType.Unsupported;
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}
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#elif UNITY_2017_1_OR_NEWER
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if (GraphicsSettings.renderPipelineAsset != null) {
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// SRP not supported before 2019
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return PipelineType.Unsupported;
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}
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#endif
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// no SRP
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return PipelineType.BuiltInPipeline;
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}
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/// <summary>
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/// Add a custom define
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/// </summary>
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/// <param name="define"></param>
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/// <param name="buildTargetGroup"></param>
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static void AddDefine(string define)
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{
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var definesList = GetDefines();
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if (!definesList.Contains(define))
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{
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definesList.Add(define);
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SetDefines(definesList);
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}
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}
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/// <summary>
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/// Remove a custom define
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/// </summary>
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/// <param name="define"></param>
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public static void RemoveDefine(string define)
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{
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var definesList = GetDefines();
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if (definesList.Contains(define))
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{
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definesList.Remove(define);
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SetDefines(definesList);
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}
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}
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static List<string> GetDefines() {
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BuildTarget target = EditorUserBuildSettings.activeBuildTarget;
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BuildTargetGroup buildTargetGroup = BuildPipeline.GetBuildTargetGroup(target);
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NamedBuildTarget namedBuildTarget = NamedBuildTarget.FromBuildTargetGroup(buildTargetGroup);
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string defines = PlayerSettings.GetScriptingDefineSymbols(namedBuildTarget);
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return defines.Split(';').ToList();
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}
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static void SetDefines(List<string> definesList) {
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BuildTarget target = EditorUserBuildSettings.activeBuildTarget;
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BuildTargetGroup buildTargetGroup = BuildPipeline.GetBuildTargetGroup(target);
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string defines = string.Join(";", definesList.ToArray());
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NamedBuildTarget namedBuildTarget = NamedBuildTarget.FromBuildTargetGroup(buildTargetGroup);
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PlayerSettings.SetScriptingDefineSymbols(namedBuildTarget, defines);
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}
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}
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