Project_WL/Assets/Script/UI/Center/Chapter/ChapterSelect.cs

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2024-12-15 01:39:39 +00:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ChapterSelect : LobbyNonMenuBase
{
public GameObject go_comingsoon;
public override void Set()
{
base.Set();
var lst = table_chaptertext.Ins.Get_DataList();
Set_ScrollView(lst);
if (lst.Count == m_grid.transform.childCount)
{
go_comingsoon.transform.parent = m_grid.transform;
Reset_Pos(true);
}
Set_Coroutine(() =>
{
//var chapter = ServerInfo.Ins.m_ServerData.Get_Common(eCommon.Chapter);
//if (chapter > 100) chapter = ServerInfo.Ins.m_ServerData.Get_Common(eCommon.BeforeChapter);
//if (chapter < 7) m_scrollview.ResetPosition();
//else m_scrollview.SetDragAmount((float)chapter / (lst.Count + 1), 0f, false);
}, Time.deltaTime);
}
}